ONIMUSHA

Combat calculator

Choose an enemy, a difficulty checkpoint, and a damage modifier to estimate hits to defeat it or break its posture.

Damage inputs and results

Effective health
15,120
Effective posture
7,560
Health hits to defeat
152
Posture hits to break
76
Enemy attack multiplier
0.72x
Enemy posture-damage multiplier
0.72x
Recovery start delay
6 sec
Health 21,000 x 0.72 = 15,120. Posture 10,500 x 0.72 = 7,560.
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What the calculator proves

Effective health is base health multiplied by the checkpoint's health multiplier; posture works the same way. Hit estimates use your entered damage and the selected additive Blazing modifier. Enter the damage of the attack you want to test. Modifier profiles are not mapped to skill unlocks, and the calculator does not account for armor, resistances, or mid-combo changes.

The recovery start delay is not the time needed to recover all posture. A full recovery time is not yet verified.

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