Combat Mechanics / Combat
Assassination and Stealth
Assassination kills an unaware enemy from behind. Stealth upgrades improve the approach and can strengthen the finishing attack.
- Assassination input
- Light attack behind an unaware enemy
- Required state
- Target unaware
Reference tables
2 tables
Stealth branch effects
| Skill | Effect |
|---|---|
| Assassination | Kills an unaware enemy from behind |
| Stealth Assassination Boost | Strengthens assassinations performed from Stealth |
| Petrify | Petrifies a nearby target after Musashi defeats an enemy |
| Petrify: Stronger Enemies | Extends Petrify to stronger targets |
| Petrify: Number of Targets | Increases the number of affected enemies |
Skill-tree coverage
Skills whose released effect belongs to this combat system.
| Skill | Input | Released effect |
|---|---|---|
| Assassination | Press Light attack While Behind an Unaware Enemy | Allows for unaware enemies to be crept up on for an instant kill by pressing Light attack. (Does not work on all enemies.) |
| Stealth | Passive | Reduces detection by enemies, even when approaching them. |
| Stealth: Assassination Boost | Press Light attack While Behind an Unaware Enemy | Reduces detection by surrounding enemies, even after performing an assassination. |
| Petrify | Kill an Enemy / Light attack Near a Petrified Enemy | When an enemy is killed, certain other enemies will become frozen with fear. These enemies can then be killed in a single stroke by pressing Light attack. |
| Petrify Stronger Enemies | Defeat an Enemy | When an enemy is killed, the types of surrounding enemies frozen with fear will increase. (Will still not work on all enemies.) |
| Petrify: Number of Targets | Defeat an Enemy | When an enemy is killed, the number of surrounding enemies frozen with fear will increase. (Will not work on all enemies.) |
