Combat Mechanics / Defense
Guard and Parry
Block standard attacks, parry at the moment of impact, and manage the player's posture gauge.

- One-handed guard arc
- 135 degrees
- Two-handed guard arc
- 120 degrees
- One-handed posture damage
- 66.6667%
- Two-handed posture damage
- 50%
- Auto-guard window
- 0.5 sec
- Guard detection radius
- 5 game units
- Look-ahead window
- 20 frames
Reference tables
1 table
Skill-tree coverage
Skills whose released effect belongs to this combat system.
| Skill | Input | Released effect |
|---|---|---|
| Deflection Power 1 | Passive | Increases the amount of enemy stamina depleted when deflecting an attack. |
| Deflection Power 2 | Passive | Further increases the amount of enemy stamina depleted when deflecting an attack. |
| Deadly Deflection | Deflect or Parry Incoming Ranged Attack | Draws ranged attacks in, allowing them to be deflected or redirected back to their sources where they will deal more damage. However, timing is trickier than a regular deflection or parry. |
| Deflect | Passive | Enables you to deflect enemy attacks, which will greatly deplete enemy stamina. You will also become able to deflect ranged attacks such as arrows back at their sources. |
