ONIMUSHA

Combat Mechanics / Combat values

Difficulty Scaling

Enemy health, posture, attack pressure, part durability, and red soul experience use separate multipliers by difficulty and story checkpoint.

Tracked difficulties
3
Scaling checkpoints
72
Scaled attributes
7

Reference tables

1 table

Scaled combat attributes

AttributeApplied to
HealthEnemy base health
PostureEnemy maximum posture
AttackHealth damage dealt by enemies
Posture damagePosture pressure dealt by enemies
Part healthBreakable body-part durability
Part postureBreakable body-part posture
Red soul experienceExperience value from red souls

Connected records

Related mechanic

ReferenceIn-game system values and tutorialsCheckedSeptember 3, 2026Source policy
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