Combat Mechanics / Souls
Souls
Red souls grant experience, yellow souls restore health, and blue souls restore Oni energy.

- Soul chain window
- 1.5 sec
- Counter Issen generation
- 1.65x
- Chain Issen generation
- 1.65x
- Fade begins
- About 50 sec
- Disappears
- 60 sec
Reference tables
2 tables
Soul values by size
Red souls grant experience, yellow souls restore health, and blue souls restore Oni Energy. Unabsorbed souls begin fading at about 50 seconds and disappear at 60 seconds. The final column is the number that can exist at once, not a timer.
| Size | Red experience | Yellow health | Blue Oni Energy | On-screen soul limit |
|---|---|---|---|---|
| 1 | 25 | 5% | 50 | 100 |
| 2 | 75 | 10% | 100 | 80 |
| 3 | 500 | 20% | 200 | 40 |
Skill-tree coverage
Skills whose released effect belongs to this combat system.
| Skill | Input | Released effect |
|---|---|---|
| Absorb Souls While Attacking | Hold L2 / LT (or C on keyboard) while attacking. | Enables the ability to absorb souls even while attacking. (Will not work with some attacks.) |
| Soul Absorption Bonus Boost | Hold Absorb Souls | Increases the bonus earned when large numbers of souls are absorbed in a row. |
| Soul Absorption: Yield 1 | Hold Absorb Souls | Increases the number of souls that can be absorbed. |
| Soul Absorption: Yield 2 | Hold Absorb Souls | Further increases the number of souls that can be absorbed. |
