Enemies and Bosses / Elite
Hitotsume Sho
This Genma may look like a Hitotsume Gasa, but it's much, much stronger, hence the "Sho," which means "leader." One of these is enough to give even a seasoned Onimusha a run for their money, but they don't always attack alone. If you see one, take care.

- Health
- 2,700
- Maximum posture
- 2,700
- Posture regen delay
- 4 sec
- Posture break duration
- 12 sec
- Knockdown duration
- 6 sec
- Parry target speed
- 0.5x
Reference tables
2 tables
Moves and counters
Attack patterns and practical responses for recognizing the enemy's punish windows.
| Move | Pattern | Counter |
|---|---|---|
| Heavy head slam | A stronger version of the Hitotsume Gasa's committed close-range strike. | Leave the impact point and punish only after the full recovery. |
| Rush | Uses its greater strength to drive forward through the target line. | Dodge laterally and keep other enemies out of the camera blind spot. |
| Group pressure | Often fights alongside other Genma rather than alone. | Thin the surrounding group before committing to a long punish. |
Difficulty scaling range
Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.
| Difficulty | Health multiplier | Effective health | Posture multiplier | Effective posture | Attack multiplier |
|---|---|---|---|---|---|
| Easy | 0.63-1.69x | 1,701-4,563 | 0.55-1.49x | 1,485-4,023 | 0.59-1.43x |
| Standard | 0.72-1.9x | 1,944-5,130 | 0.72-1.9x | 1,944-5,130 | 0.72-1.9x |
| Hard | 1.44-3.2x | 3,888-8,640 | 1.44-3.2x | 3,888-8,640 | 1.44-3.7x |
