ONIMUSHA

Enemies and Bosses / Enemy

Mohja

Dead human bodies that have been turned into Genma. They're slow-moving, and not the best with weapons, but they also don't feel pain, and won't so much as flinch when you hit them. Don't just rush in swinging wildly - their counters can kill. They also throw acid from a distance, which will hurt if it hits you, and cause problems if it lands on the ground, too.

Mohja in-game archive portrait
Health
500
Maximum posture
175
Posture regen delay
2 sec
Posture break duration
12 sec
Knockdown duration
6 sec
Parry target speed
1x

Reference tables

2 tables

Moves and counters

Attack patterns and practical responses for recognizing the enemy's punish windows.

MovePatternCounter
Weapon loopContinues swinging through a slow, stubborn attack sequence.Do not rely on flinching it; wait for the complete sequence before countering.
Acid vomitThrows acid forward, leaving the landing area dangerous.Move laterally and stay clear of the acid patch.
GrabReaches for a close-range catch.Dodge the hands, then punish from its side.

Difficulty scaling range

Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.

DifficultyHealth multiplierEffective healthPosture multiplierEffective postureAttack multiplier
Easy0.63-1.69x315-8450.55-1.49x96-2610.59-1.43x
Standard0.72-1.9x360-9500.72-1.9x126-3330.72-1.9x
Hard1.44-3.2x720-1,6001.44-3.2x252-5601.44-3.7x

Connected records

Associated area

Combat system

Documented by

ReferenceIn-game Genma Note, combat values, and mission recordsCheckedSeptember 3, 2026Source policy
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