Enemies and Bosses / Enemy
Mohja
Dead human bodies that have been turned into Genma. They're slow-moving, and not the best with weapons, but they also don't feel pain, and won't so much as flinch when you hit them. Don't just rush in swinging wildly - their counters can kill. They also throw acid from a distance, which will hurt if it hits you, and cause problems if it lands on the ground, too.

- Health
- 500
- Maximum posture
- 175
- Posture regen delay
- 2 sec
- Posture break duration
- 12 sec
- Knockdown duration
- 6 sec
- Parry target speed
- 1x
Reference tables
2 tables
Moves and counters
Attack patterns and practical responses for recognizing the enemy's punish windows.
| Move | Pattern | Counter |
|---|---|---|
| Weapon loop | Continues swinging through a slow, stubborn attack sequence. | Do not rely on flinching it; wait for the complete sequence before countering. |
| Acid vomit | Throws acid forward, leaving the landing area dangerous. | Move laterally and stay clear of the acid patch. |
| Grab | Reaches for a close-range catch. | Dodge the hands, then punish from its side. |
Difficulty scaling range
Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.
| Difficulty | Health multiplier | Effective health | Posture multiplier | Effective posture | Attack multiplier |
|---|---|---|---|---|---|
| Easy | 0.63-1.69x | 315-845 | 0.55-1.49x | 96-261 | 0.59-1.43x |
| Standard | 0.72-1.9x | 360-950 | 0.72-1.9x | 126-333 | 0.72-1.9x |
| Hard | 1.44-3.2x | 720-1,600 | 1.44-3.2x | 252-560 | 1.44-3.7x |
