Enemies and Bosses / Enemy - Raven Wraith
Oboro Garasu
A winged, ninja-like Genma that loves nothing more than waiting for an enemy to slip up, then jumping in to attack. And when two of them get together, they'll coordinate their movements, giving you twice the trouble. This is dangerous, but if you deal with it shrewdly, you can turn the situation to your advantage.

- Health
- 1,200
- Maximum posture
- 1,200
- Posture regen delay
- 4 sec
- Posture break duration
- 12 sec
- Knockdown duration
- 6 sec
- Parry target speed
- 1x
Reference tables
2 tables
Moves and counters
Attack patterns and practical responses for recognizing the enemy's punish windows.
| Move | Pattern | Counter |
|---|---|---|
| Sword sequence | Chains direct, reverse, and close-range sword attacks. | Track the full cadence and do not punish the first retreat. |
| Backstep and kunai | Creates distance, then attacks from range. | Move across the throw and close after the projectile leaves its hand. |
| Chase kick | Re-enters quickly with a kick after repositioning. | Keep it in view and delay the counter until the kick passes. |
| Aerial response | Can answer a well-timed dodge with an airborne attack. | Do not attack automatically after every dodge; confirm the landing first. |
| Coordinated attack | Pairs coordinate their movement and punish divided attention. | Keep both in view and focus one target at a time. |
Difficulty scaling range
Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.
| Difficulty | Health multiplier | Effective health | Posture multiplier | Effective posture | Attack multiplier |
|---|---|---|---|---|---|
| Easy | 0.63-1.69x | 756-2,028 | 0.55-1.49x | 660-1,788 | 0.59-1.43x |
| Standard | 0.72-1.9x | 864-2,280 | 0.72-1.9x | 864-2,280 | 0.72-1.9x |
| Hard | 1.44-3.2x | 1,728-3,840 | 1.44-3.2x | 1,728-3,840 | 1.44-3.7x |
