ONIMUSHA

Combat Mechanics / Issen

Break Issen

Break enemy posture, then perform the dedicated finishing sequence while a valid target is in range.

A Genma opened to a decisive sword strike
Search radius
10 game units
Initial horizontal reach
20 game units
Initial vertical reach
3 game units
Selection horizontal reach
15 game units
Selection vertical reach
3 game units
Run trigger distance
2.8 game units
Run turn allowance
120 degrees
Generic defeat delay
1 sec

Reference tables

2 tables

Break Issen acquisition and follow-up

Target search, movement, and follow-up slowdown parameters from the released player Break Issen record.

PhaseHorizontal rangeVertical rangeSlow rateSlow framesLook-at time
Initial acquisition203No slowdown entryNo slowdown entryNo look-at entry
Next-target selection1530.1x1800.5 sec
Follow-up action1030.1x600.5 sec

Skill-tree coverage

Skills whose released effect belongs to this combat system.

SkillInputReleased effect
Break Issen ComboPress Light attack After a Break IssenWhen multiple exhausted enemies are present, pressing Light attack after striking one with a Break Issen enables successive Break Issens on other exhausted enemies.
Flashing Void: Break IssenPress Oni Armament Near Exhausted EnemyStriking an exhausted enemy with the Flashing Void performs a Break Issen, extracting more red souls than usual should the attack defeat the enemy.
Flashing Void: Break Issen ComboPress Oni Armament Near Multiple Exhausted EnemiesIf multiple exhausted foes are present, the Flashing Void will perform a Break Issen on all of them when used.
Break Issen: Red Soul YieldPress Light attack Near Exhausted EnemyMore red souls will be extracted from foes defeated with Break Issens.

Connected records

ReferenceIn-game system values and tutorialsCheckedSeptember 3, 2026Source policy
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