Combat Mechanics / Issen
Break Issen
Break enemy posture, then perform the dedicated finishing sequence while a valid target is in range.

- Search radius
- 10 game units
- Initial horizontal reach
- 20 game units
- Initial vertical reach
- 3 game units
- Selection horizontal reach
- 15 game units
- Selection vertical reach
- 3 game units
- Run trigger distance
- 2.8 game units
- Run turn allowance
- 120 degrees
- Generic defeat delay
- 1 sec
Reference tables
2 tables
Break Issen acquisition and follow-up
Target search, movement, and follow-up slowdown parameters from the released player Break Issen record.
| Phase | Horizontal range | Vertical range | Slow rate | Slow frames | Look-at time |
|---|---|---|---|---|---|
| Initial acquisition | 20 | 3 | No slowdown entry | No slowdown entry | No look-at entry |
| Next-target selection | 15 | 3 | 0.1x | 180 | 0.5 sec |
| Follow-up action | 10 | 3 | 0.1x | 60 | 0.5 sec |
Skill-tree coverage
Skills whose released effect belongs to this combat system.
| Skill | Input | Released effect |
|---|---|---|
| Break Issen Combo | Press Light attack After a Break Issen | When multiple exhausted enemies are present, pressing Light attack after striking one with a Break Issen enables successive Break Issens on other exhausted enemies. |
| Flashing Void: Break Issen | Press Oni Armament Near Exhausted Enemy | Striking an exhausted enemy with the Flashing Void performs a Break Issen, extracting more red souls than usual should the attack defeat the enemy. |
| Flashing Void: Break Issen Combo | Press Oni Armament Near Multiple Exhausted Enemies | If multiple exhausted foes are present, the Flashing Void will perform a Break Issen on all of them when used. |
| Break Issen: Red Soul Yield | Press Light attack Near Exhausted Enemy | More red souls will be extracted from foes defeated with Break Issens. |
