Combat Mechanics / Ranged combat
Oni Bow
Summon a bow with unlimited arrows to attack at range, activate remote mechanisms, target specific body parts, and charge shots for more damage.

Reference tables
1 table
Skill-tree coverage
Skills whose released effect belongs to this combat system.
| Skill | Input | Released effect |
|---|---|---|
| Oni Bow | Passive | Summons a bow with unlimited arrows to attack at range, activate remote mechanisms, target specific body parts, and charge shots for more damage. |
| Oni Bow: Ultimate Charged Attack | Passive | Increases the amount by which a bow shot can be charged. A fully charged shot can pierce an enemy, preventing its stamina gauge from refilling until the arrow disappears. |
| Oni Bow: Arrow Duration | Passive | Lengthens the amount of time arrows will remain in pierced enemies. The stamina gauge of pierced enemies won't refill until the arrow disappears. |
| Oni Bow: Charge Time | Passive | Shortens the charge time of the Oni Bow. |
| Oni Bow Power 1 | Passive | Increases the power of the Oni Bow. |
| Oni Bow Power 2 | Passive | Further increases the power of the Oni Bow. |
Lore
Ranged combat and puzzle utility
Summon the Oni Bow whenever a target is beyond sword range. Its arrows are unlimited. A normal shot answers archers and activates remote objects, while holding the input charges a stronger shot. Some enemies expose body parts that can be targeted separately.
The bow also interacts with the environment. In the Oni Refuge, shooting a Floating Rock Core drops the connected rock onto enemies below. Capcom has also shown that the bow can separate a later boss from its power source after Musashi returns to Kyoto.
SourcesCapcom final preview
