Enemies and Bosses / Boss - Fearsome Gale
Ifuu Boss
A hot-blooded character who enjoys nothing more than pitched battle against a worthy opponent. Uses the wind like a weapon, sending swirling whirlwinds spinning toward his foes. Absorbing enough souls will enable him to take to the air, from where he can unleash attacks uninterrupted. This may put him out of reach of your sword, but some well-aimed shots to the strange organs protruding from his back will soon bring him crashing to earth.

- Health
- 7,000
- Maximum posture
- 5,500
- Posture regen delay
- 5 sec
- Posture break duration
- 12 sec
- Knockdown duration
- 5 sec
- Parry target speed
- 0.5x
Reference tables
6 tables
Battle priorities
| Threat | Response |
|---|---|
| Airborne attacks | Shoot the organs on his back with the Oni Bow to bring him down when he takes flight. |
| Soul absorption | Collect loose souls first. Absorbing enough lets Ifuu attack from the air without interruption. |
Moves and counters
Attack patterns and practical responses for recognizing the enemy's punish windows.
| Move | Pattern | Counter |
|---|---|---|
| Shoulder tackle | A direct gap-closing body attack. | Step off-line and punish after the pass. |
| Vacuum wave | Projects wind pressure forward, including a backstep variant. | Move laterally and use the recovery to regain ground. |
| Suction | Pulls the target toward his attack space. | Create distance early and save the dodge for the follow-up. |
| X-slash | Crosses two blade lines in sequence. | Wait for the second line before countering. |
| Tornado special | Creates his largest wind attack, with solo and combined variants. | Leave the active area and re-enter only after the tornado clears. |
| Ride combo | Repositions through a special combined attack. | Track the movement and punish the end, not the first pass. |
Guaranteed drops
Guaranteed item drops recorded for this enemy.
| Item | Amount | Chance |
|---|---|---|
| Genma Note: Ifuu | 1 | 100% |
Where to fight
Missions whose objectives explicitly name this fight. Step numbers refer to each mission's checklist.
| Mission | Step | Fight objective | Previous objective |
|---|---|---|---|
| Storm Chaser | 1 | Defeat Ifuu and Burai | First objective |
| Windswept Kennin-ji | 5 | Defeat Ifuu | Enter the Dharma Hall |
Difficulty scaling range
Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.
| Difficulty | Health multiplier | Effective health | Posture multiplier | Effective posture | Attack multiplier |
|---|---|---|---|---|---|
| Easy | 0.63-1.69x | 4,410-11,830 | 0.55-1.49x | 3,025-8,195 | 0.59-1.43x |
| Standard | 0.72-1.9x | 5,040-13,300 | 0.72-1.9x | 3,960-10,450 | 0.72-1.9x |
| Hard | 1.44-3.2x | 10,080-22,400 | 1.44-3.2x | 7,920-17,600 | 1.44-3.7x |
