Enemies and Bosses / Boss
Greater Nue Boss
A regular Nue made all the more ugly by Dokyo through the use of various unsavory additives. Its increased size brings with it a requisite increase in strength, and it's also able to command lightning with ease. It can make powerful use of its talons - another new addition to its arsenal - but catching these on your sword can open it up for a pummeling. Given its prodigious physical size, taking out individual body parts is the way to proceed here.

- Health
- 6,000
- Maximum posture
- 6,000
- Posture regen delay
- 6 sec
- Posture break duration
- 12 sec
- Knockdown duration
- 10 sec
- Parry target speed
- 0.5x
Reference tables
5 tables
Battle priorities
| Threat | Response |
|---|---|
| Talons | Catch a talon strike on the sword to create an opening. |
| Body parts | Concentrate damage on individual body parts instead of spreading attacks across its large frame. |
Moves and counters
Attack patterns and practical responses for recognizing the enemy's punish windows.
| Move | Pattern | Counter |
|---|---|---|
| Rush into headbutt | A forward rush ending in a head strike. | Avoid the line of travel and punish after the headbutt. |
| Spinning tail | Sweeps around its body. | Stay outside the rotation or guard at contact. |
| Tail healing | Restores health through the tail. | Pressure the tail immediately to deny the heal. |
| Soul power-up | Absorbs loose souls to strengthen itself. | Collect loose souls before it can reach them. |
Guaranteed drops
Guaranteed item drops recorded for this enemy.
| Item | Amount | Chance |
|---|---|---|
| Genma Note: Greater Nue | 1 | 100% |
Where to fight
Missions whose objectives explicitly name this fight. Step numbers refer to each mission's checklist.
| Mission | Step | Fight objective | Previous objective |
|---|---|---|---|
| The Way of the Sword | 4 | Defeat the Greater Nue | Defeat the Nue |
| What Lurks in the Shadows | 24 | Defeat the Greater Nue | Locate the source of the commotion |
Difficulty scaling range
Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.
| Difficulty | Health multiplier | Effective health | Posture multiplier | Effective posture | Attack multiplier |
|---|---|---|---|---|---|
| Easy | 0.63-1.69x | 3,780-10,140 | 0.55-1.49x | 3,300-8,940 | 0.59-1.43x |
| Standard | 0.72-1.9x | 4,320-11,400 | 0.72-1.9x | 4,320-11,400 | 0.72-1.9x |
| Hard | 1.44-3.2x | 8,640-19,200 | 1.44-3.2x | 8,640-19,200 | 1.44-3.7x |
