ONIMUSHA

Enemies and Bosses / Boss

Minamoto no Yoshitsune Boss

A legendary warrior who became a hero through a series of celebrated victories several centuries ago. His past successes were thanks to his Oni Gauntlet, and the terrible power to which it grants him access gives him a crazed relentlessness. He was sealed away in the depths of hell, but recruited the Genma to his cause, and fought his way back upward, hoping to destroy the Oni and recover both his life and glory. Despite all his scheming, he was ultimately defeated by Musashi, and disappeared. Alas, it would seem his ultimate aim was more sinister than simply sowing chaos...

Minamoto no Yoshitsune in-game training portrait
Health
15,000
Maximum posture
10,000
Posture regen delay
5 sec
Posture break duration
12 sec
Knockdown duration
10 sec
Parry target speed
0.5x

Reference tables

4 tables

Moves and counters

Attack patterns and practical responses for recognizing the enemy's punish windows.

MovePatternCounter
Triangle jumpUses the arena for aerial kicks and slashes.Follow the landing point instead of swinging at the ascent.
Five-way shotBacksteps and releases a spread of projectiles.Move through a gap in the fan and recover distance.
Homing shotFires a projectile that tracks the target.Delay the dodge until the projectile commits.
Unavoidable slashA special slash sequence with white, armored, and combo variants.Read the variant before responding; ordinary guard is not the safe answer.
GrappleConverts a catch into a close-range sequence.Evade the grab startup and do not remain directly in front.
Darkness ultimateHis strongest darkness-based attack.Save movement and space for the full sequence rather than taking an early punish.

Guaranteed drops

Guaranteed item drops recorded for this enemy.

ItemAmountChance
Genma Note: Yoshitsune1100%

Where to fight

Missions whose objectives explicitly name this fight. Step numbers refer to each mission's checklist.

MissionStepFight objectivePrevious objective
The Way of the Sword6Defeat YoshitsuneSeal the Rift

Difficulty scaling range

Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.

DifficultyHealth multiplierEffective healthPosture multiplierEffective postureAttack multiplier
Easy0.63-1.69x9,450-25,3500.55-1.49x5,500-14,9000.59-1.43x
Standard0.72-1.9x10,800-28,5000.72-1.9x7,200-19,0000.72-1.9x
Hard1.44-3.2x21,600-48,0001.44-3.2x14,400-32,0001.44-3.7x

Connected records

ReferenceIn-game Genma Note, combat values, and mission recordsCheckedSeptember 3, 2026Source policy
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