Enemies and Bosses / Boss
Minamoto no Yoshitsune Boss
A legendary warrior who became a hero through a series of celebrated victories several centuries ago. His past successes were thanks to his Oni Gauntlet, and the terrible power to which it grants him access gives him a crazed relentlessness. He was sealed away in the depths of hell, but recruited the Genma to his cause, and fought his way back upward, hoping to destroy the Oni and recover both his life and glory. Despite all his scheming, he was ultimately defeated by Musashi, and disappeared. Alas, it would seem his ultimate aim was more sinister than simply sowing chaos...

- Health
- 15,000
- Maximum posture
- 10,000
- Posture regen delay
- 5 sec
- Posture break duration
- 12 sec
- Knockdown duration
- 10 sec
- Parry target speed
- 0.5x
Reference tables
4 tables
Moves and counters
Attack patterns and practical responses for recognizing the enemy's punish windows.
| Move | Pattern | Counter |
|---|---|---|
| Triangle jump | Uses the arena for aerial kicks and slashes. | Follow the landing point instead of swinging at the ascent. |
| Five-way shot | Backsteps and releases a spread of projectiles. | Move through a gap in the fan and recover distance. |
| Homing shot | Fires a projectile that tracks the target. | Delay the dodge until the projectile commits. |
| Unavoidable slash | A special slash sequence with white, armored, and combo variants. | Read the variant before responding; ordinary guard is not the safe answer. |
| Grapple | Converts a catch into a close-range sequence. | Evade the grab startup and do not remain directly in front. |
| Darkness ultimate | His strongest darkness-based attack. | Save movement and space for the full sequence rather than taking an early punish. |
Guaranteed drops
Guaranteed item drops recorded for this enemy.
| Item | Amount | Chance |
|---|---|---|
| Genma Note: Yoshitsune | 1 | 100% |
Where to fight
Missions whose objectives explicitly name this fight. Step numbers refer to each mission's checklist.
| Mission | Step | Fight objective | Previous objective |
|---|---|---|---|
| The Way of the Sword | 6 | Defeat Yoshitsune | Seal the Rift |
Difficulty scaling range
Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.
| Difficulty | Health multiplier | Effective health | Posture multiplier | Effective posture | Attack multiplier |
|---|---|---|---|---|---|
| Easy | 0.63-1.69x | 9,450-25,350 | 0.55-1.49x | 5,500-14,900 | 0.59-1.43x |
| Standard | 0.72-1.9x | 10,800-28,500 | 0.72-1.9x | 7,200-19,000 | 0.72-1.9x |
| Hard | 1.44-3.2x | 21,600-48,000 | 1.44-3.2x | 14,400-32,000 | 1.44-3.7x |
