ONIMUSHA

Enemies and Bosses / Boss

Sasaki Ganryu Boss

A swordsman in search of glory, much like Musashi himself. He was also almost as gifted, but forever fell just short of his rival. He was killed by Genma and returned to life with an Oni Gauntlet, after which he set about haunting Musashi's every move once again. After losing to Musashi at Kiyomizu-dera Temple, a mysterious white-robed man encouraged him to start killing people and stealing their souls. Drunk on the power this granted him, he finally fully lost his way. Only time will tell where the path he has chosen will take him...

Sasaki Ganryu in-game training portrait
Health
5,000
Maximum posture
7,500
Posture regen delay
5 sec
Posture break duration
12 sec
Knockdown duration
10 sec
Parry target speed
0.5x

Reference tables

5 tables

Moves and counters

Attack patterns and practical responses for recognizing the enemy's punish windows.

MovePatternCounter
Four-slash sequenceChains repeated cuts and can add a tentacle follow-up.Count the sequence and wait for the extension before punishing.
Step stabCloses a short gap with a direct thrust.Move off the center line and answer after the stab passes.
Wrap-around slashSteps around Musashi before cutting.Keep the camera centered and delay the response until he reappears.
Tentacle sweepSweeps from either side with extended reach.Read the starting side and move away from the sweep path.
Tentacle rushUses the tentacle to drive a forward approach.Evade laterally and punish the end of the travel.
Extended blade stabA long-reaching thrust with a tentacle continuation on success.Respect the extra reach and avoid an immediate counter after contact.
Sub-unit slamCalls a secondary unit into a heavy slam.Leave the marked impact space before returning to Ganryu.

Guaranteed drops

Guaranteed item drops recorded for this enemy.

ItemAmountChance
Genma Note: Sasaki Ganryu1100%

Where to fight

Missions whose objectives explicitly name this fight. Step numbers refer to each mission's checklist.

MissionStepFight objectivePrevious objective
In the Light of an Icy Moon15Defeat GanryuConfront Ganryu
The Stage is Set at Kiyomizu8Defeat Sasaki GanryuAbsorb the dark mass
To Live is to Suffer2Defeat Sasaki GanryuHead for Yasaka Pagoda

Difficulty scaling range

Minimum and maximum multipliers across story checkpoints. Effective values apply those multipliers to this enemy's base health and posture.

DifficultyHealth multiplierEffective healthPosture multiplierEffective postureAttack multiplier
Easy0.63-1.69x3,150-8,4500.55-1.49x4,125-11,1750.59-1.43x
Standard0.72-1.9x3,600-9,5000.72-1.9x5,400-14,2500.72-1.9x
Hard1.44-3.2x7,200-16,0001.44-3.2x10,800-24,0001.44-3.7x

Lore

The swordsman at the temple's summit

Sasaki Ganryu waits at the end of the climb through Kiyomizu-dera and uses the temple stage for his duel with Miyamoto Musashi. He is also known as Sasaki Kojiro. Both swordsmen carry an Oni Gauntlet.

SourcesOfficial Capcom character profilesCapcom demo overview

Connected records

ReferenceIn-game Genma Note, combat values, and mission recordsCheckedSeptember 3, 2026Source policy
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